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Dashpop

Questions
about Dashpop.

How creating, editing, playtesting, and pricing work.

Do I need to know how to code?

You can begin with a description in everyday language. Your agent implements the game; you play it, direct changes, and use the game’s Editor controls to shape it yourself. The Code view lets you inspect the source when you want to go deeper.

What kinds of games can I make?

An adventure, a tactics game, an arcade challenge, or a physics toy. You choose the world and the rules. Start with one playable moment, then add levels, systems, and editing controls as the game develops.

Where should I start?

Try the browser example on the homepage, then describe a game you want to make: what the player does, their goal, and how it should feel. Play the first version in the Editor and choose what to change. The game-design course can help you develop the brief.

Can I change the result?

Yes. Ask your agent for a change, or use the controls made for your game: placement, atmosphere, dialogue, pacing, and other editable details. Saved control edits have undo. Available controls depend on the game, and your agent can create new ones as you need them.

How do I playtest on my phone?

Scan your game’s QR code to open it on your phone. Play with touch controls, feel the timing, and see how the world fits the screen. Make a change in the Editor, then take the next version with you.

Can I keep working outside Dashpop?

Yes. Your game’s source, artwork, and creative choices stay together in an inspectable project. Connect your own agent through MCP and keep working with the tools and workflow you prefer.

What does it cost?

Monthly plans include credits for Dashpop services. Usage depends on the model and the work you request. The pricing page explains allowances, expiry dates, and optional refills. You choose when to add more credits.

What is the Dashpop Game Engine?

Our agent-native engine lets you and your agent work on the same game, with access to its content, creative controls, source, and play feedback. Play, Editor, Assets, Code, and Tools connect those parts in one workspace.

Why is playing on a phone part of creating a game?

A jump, a camera angle, or a button can feel different in your hand. Browser play keeps each edit close; phone preview lets you try the same game with touch controls. Move between the two as you refine the experience.

What if a change does not work?

Use undo for an accepted control edit, or give your agent the failed action and the error you saw. The engine exposes observations and diagnostics so the next step can be a specific repair. After a fix, play the original sequence again before deciding it works.

Can I publish and earn from my game?

Publish on the web, the App Store, and Google Play under your own name. Share the game for free, sell it, or offer paid content inside it. You choose the experience and the business model, and keep improving it with your players’ feedback.

Try the browser example.

Try Snowbell

Make your
first game.

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