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Dashpop

Edit a game scene, then play the difference

Move a platform, predict how the route will change, and play it. This exercise shows why a scene should be judged in motion as well as in a still image.

By Dashpop3 min read
In this guide

A scene-editing exercise using Sunleaf Sprint: adjust a platform, test the jump, and revise the route.

Open the scene

Open Sunleaf Sprint and choose its scene workshop. Keep the game close at hand: you will switch between editing and playing throughout this exercise.

Start with the original layout and play enough to understand the route. Identify the terrace you plan to move and the jump leading to it. A quick baseline makes the edit easier to judge.

Make one deliberate edit

A platform can look better in the composition while becoming awkward to reach. That is why editing and playing belong close together. Decide which problem you are trying to solve.

  1. Open the scene workshop. If you are playing an edited scene, choose Back to editing.
  2. Select a terrace in the scene. Choose one near the start so you can reach it quickly.
  3. Drag the terrace to adjust the landing. Use the course slider if you need to inspect farther along the route.
  4. Predict whether the approach will be easier, harder, or simply clearer.
  5. Choose Play your changes and try the route. Use Space on a keyboard, or tap and hold to jump.

Check the route, not just the moved terrace

Look at the takeoff, the destination, and what comes after landing. Can you see the next decision? Does the new height change the camera view? Is the route still legible?

Choose Back to editing to revise the layout. Undo scene change steps back through your edits; Reset scene returns to the original layout.

Test your route on a phone

Open the phone preview to play your edited scene on another device. Scan the QR code or copy the preview link. Test the jump with touch controls: a comfortable keyboard jump may feel awkward under a thumb.

Open the copied link and confirm the expected layout before sending it. Ask a friend one specific question about the route rather than whether they like your edit in general.

Use the same loop in your own project

State the change, predict the effect, play, and compare. That loop works whether you move an object yourself or ask an assistant to make the change.

In the Dashpop Editor, use the creative controls authored for your game, or ask your agent for a specific change. Play the result before adding another change. Accepted control edits have undo, so you can keep experimenting.

Put your idea to work with the Dashpop Game Engine. Describe a game, play it quickly, and shape it yourself. Start with one change you can test.